1. exhibi
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objects serve people to provide function, delight and/or despair. In architectural spaces, often what objects provide is a sense of scale. In this virtual experience, they reveal the environment.
There are 3 key objects:
Frame, Chair, Hammer
They reveal their respective Architectural elements
Wall, Floor, Glass
The player can embody these objects, and use their respective functions to navigate, discover and overcome obstacles in the space.
This game was developed in Unreal Engine 4
2. ooo
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not surprising to anyone, our backs are becoming more and more round. This machine is made to interact with the body, and react to it's posture, both straight hunched.
The machine uses 17 permanent markers on the subject to mark the time spent in each posture over a set period of time. Each subject is wearing an absorbent cloth over their clothing to record the time.
After this process, I had used grasshopper inside rhino to develop a script to create a digital spine, and use attractor points to simulate the movement of a spine and additive stress points if left in certain positions.
3. drawing machine
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Our self directed objective was to develop a tool that awarded the use of cooperation in city building. A simple interactive experience that if played alone would be monotonous but when played with more and more people (up to 4) would create more opportunities and options for the players.
In our game if you're playing alone, you can create a single house, with two, a school, with 3 a mall, with 4 a park.
The physical aspect of it is that each person is given 2 objects. a positional marker and another "action" marker. Both are fiducial codes that the camera can recognize to run scripts on.
if one positional marker is placed, and the action marker is shown to the camera, the house is built. This compounds for when there are 2, 3 etc…